#include "view/MainWindow.hpp"

using namespace std;

#include "io/Read3DS.hpp"
#include "rendering/TexturedMesh.hpp"

int main(int argc, char** argv)
{
  if( argc == 3)
  {
    asteroids::MainWindow* mv = new asteroids::MainWindow(string(argv[1]), string(argv[2]));
    delete mv;
    return 0;
  }
  else
  {
      cout << "Usage: Bitte wie folgt ausführen ./viewer `model-flieger` `anzahl-Asteroiden`" << endl;
      return 0;
  }
}
